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Discover From This Page & Topic: [] graphics
 [] Citrocube - リアル系イラスト作画のためのTips集 http://citrocube.com/item/37 (tips graphics tutorial reference)
 [] 神速('・ω・)VIP:なんか黒い画像ください http://sinsoku.livedoor.biz/archives/51209687.html (image graphics wallpaper)
 [] fladdict.net blog: 作品をSVGでエクスポートする http://fladdict.net/blog/2007/05/svg.html (graphics illustrator flash)
 [] ワコムから12.1インチ液晶ペンタブレット Cintiq 12WX - Engadget Japanese http://japanese.engadget.com/2007/10/25/cintiq-12wx/ (gadget graphics)
 [] | ^^ |Byozine:秒刊ネットマガジン:: 驚異的リアル絵を描きあう掲示板がある http://www.yukawanet.com/daly2/log/2007/03/post_331.html (image graphics amazing)
 [] GREYCstoration - |▽ ̄)ノ なページ再帰 - livedoor Wiki(ウィキ) http://wiki.livedoor.jp/niloufar/d/GREYCstoration (tools image graphics software)
 [] Pixarra : TwistedBrush Digital Painting and Photo Editing http://www.pixarra.com/ (graphics software)
 [] 「攻殻機動隊」「電脳コイル」の世界を実現! - ARToolKitを使った拡張現実感 http://www1.bbiq.jp/kougaku/ARToolKit.html (programming cg library graphics)
 [] レトロやヴィンテージ風の画像を作成するPhotoshopのチュートリアル集 | コ http://coliss.com/articles/build-websites/operation/design/1626.html (photoshop tutorial retro webdesign)
 [] DEMO99 http://members.ld.infoseek.co.jp/fac_n/ (demo graphics)
 [] Steel Skies: DirectX Shader Effects http://www.steelskies.com/article/4/directx-shader-effects# (graphics shader)
 [] D3DBook:Book Cover - GDWiki http://wiki.gamedev.net/index.php/D3DBook:Book_Cover (graphics shaders programming shader)
 [] NVIDIA: Real-time Shadow Algorithms and Techniques http://developer.nvidia.com/object/doc_shadows.html (shadows graphics research papers)
 [] GPU Gems - Read Book Online http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_copyrightpg.html (gpu graphics gamedev programming)
 [] ShaderX Books http://tog.acm.org/resources/shaderx/ (books rendering graphics gamedev)
 [] Core Techniques & Algorithms in Shader Programming http://www.coretechniques.info/ (programming gdc presentation graphics)
 [] GPU Gems 3 - Part I: Geometry http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.html (gpu books shaders graphics)
 [] realtimecollisiondetection.net - the blog " Order your graphics draw calls around! http://realtimecollisiondetection.net/blog/?p=86 (graphics optimization sorting rendering)
 [] Resource for Computer Graphics - Ke-Sen Huang's Home Page http://kesen.huang.googlepages.com/ (programming papers siggraph graphics)

 [] Anti-Grain Geometry - http://www.antigrain.com/ (graphics library computer programming)
 [] Iñigo Quilez - home page http://rgba.scenesp.org/iq/index.htm (graphics demoscene coding mathematics)
 [] Premultiplied alpha (TomF) http://home.comcast.net/~tom_forsyth/blog.wiki.html#%5B%5BPremultiplied%20alpha%5D%5D (graphics mustread coding rendering)
 [] Essential Math for Games Programmers http://www.essentialmath.com/index.htm (tutorial programming tutorials programmers)
 [] PhD Thesis : Shift Happens http://blog.beef.de/thesis/ (gpu programming thesis parallel)
 [] GPU Gems - Part I: Geometric Complexity http://http.developer.nvidia.com/GPUGems2/gpugems2_part01.html (gpu graphics gems tutorial)
 [] NVIDIA GPU Programming Guide - Performance Tuning Advice http://developer.nvidia.com/object/gpu_programming_guide.html (gpu graphics programming guide)
 [] Philip Rideout :: Bloom http://prideout.net/bloom/index.php (opengl graphics shaders tutorial)
 [] Structure Synth http://structuresynth.sourceforge.net/ (graphics tools visualization processing)
 [] realtimecollisiondetection.net - the blog http://realtimecollisiondetection.net/blog/ (gamedev physics programming graphics)
 [] Pixel-Correct Shadow Maps with Temporal Reprojection http://levelofdetail.wordpress.com/ (graphics shadows cg demoscene)
 [] ucf :: graphics group :: Real-time Caustics Rendering http://graphics.cs.ucf.edu/caustics/ (graphics research water algorithm)
 [] gameswf library -- free SWF player code, intended for game UIs http://tulrich.com/geekstuff/gameswf.html (flash graphics gui programming)
 [] Sparse Virtual Textures http://silverspaceship.com/src/svt/ (graphics programming megatexture mega)
 [] GPU Gems 2: Programming Techniques for High-Performance Graphics http://developer.nvidia.com/object/gpu_gems_2_home.html (graphics books shaders gpu)
 [] TomF's talks and papers. http://home.comcast.net/~tom_forsyth/papers/papers.html (shadows graphics coding algorithm)
 [] Pixel-Correct Shadow Maps with Temporal Reprojection ... " Level of Detail http://levelofdetail.wordpress.com/2008/11/06/pixel-correct-shadow-maps-with-temporal-reprojection/ (shadows graphics papers)
 [] Processing 1.0 (BETA) http://processing.org/ (programming visualization graphics opensource)
 [] Siggraph 2008: HBAO: Horizon-Based Ambient Occlusion http://developer.nvidia.com/object/siggraph-2008-HBAO.html (lighting graphics rendering)
 [] Iñigo Quilez - home page http://rgba.scenesp.org/iq/computer/articles/morenoise/morenoise.htm (perlin graphics mathematics tutorials)
 [] [CG Textures] - The worlds largest free texture site http://www.cgtextures.com/ (free textures texture design)
 [] PIXAR - On-line library -- by date http://graphics.pixar.com/ (graphics papers research animation)
 [] GPU Gems - Part I: Natural Effects http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_part01.html (graphics lighting algorithm shadows)
 [] Cowboy Programming " Practical Fluid Mechanics http://cowboyprogramming.com/2008/04/01/practical-fluid-mechanics/ (programming algorithms fluid physics)
 [] Suggestive Contour Gallery http://www.cs.princeton.edu/gfx/proj/sugcon/models/ (graphics ply meshes model)
 [] The Stanford 3D Scanning Repository http://graphics.stanford.edu/data/3Dscanrep/ (graphics models meshes highres)
 [] Real-Time Rendering Resources http://www.realtimerendering.com/ (programming rendering opengl books)
 [] DirectX Tutorial.com - Game Programming with DirectX 9 http://www.directxtutorial.com/ (windows tutorial tutorials directx)
 [] NVIDIA GeForce 6800 Ultra (NV40). Part One: Architecture Features and Synthetic Tests in D3D ... http://www.digit-life.com/articles2/gffx/nv40-part1-a.html#p2 (geforce processor gpu graphics)
 [] the electric sheep screen-saver http://electricsheep.org/ (windows screensaver social opensource)
 [] tjhole Tutorials " Lead Tutorial " An Idiots Guide to Creating Small Planets http://tjhole.com/tutorials/?p=3 (photoshop camera photography tutorial)
 [] Geometric Tools http://www.geometrictools.com/index.html (graphics programming reference xna)
 [] fractal landscapes http://www.defmacro.org/ramblings/fractal.html (fractals graphics effects)
 [] gluPerspective Replacement - steinsoft.net http://steinsoft.net/index.php?site=Programming/Code%20Snippets/OpenGL/gluperspective (opengl graphics programming)
 [] Matrix Inverse - GameDev.Net Discussion Forums http://www.gamedev.net/community/forums/topic.asp?topic_id=180189 (matrix opengl graphics programming)
 [] Code Suppository Source Collection http://www.amillionpixels.us/sourcecode.htm (coding graphics snippets physics)
 [] Amazon.com: Jim Blinn's Corner Notation, Notation, Notation (Jim Blinn's Corner Series) http://www.amazon.com/Jim-Blinns-Corner-Notation/dp/1558608605/ref=sr_1_1?ie=UTF8&s=books&qi ... (wishlist graphics book)
 [] EXT_texture_sRGB http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt (opengl rendering gamma graphics)
 [] Blitzcode.NET http://www.blitzcode.net/3d_1.shtml (opengl lighting graphics programming)
 [] HiEnd3D - Filtering Techniques http://www.hiend3d.com/demos.html (coding graphics algorithms)
 [] Procedural Content Generation: Main Page http://pcg.wikidot.com/ (procedural programming games graphics)
 [] Waterloo/CGL/Image Synthesis/Papers http://www.cgl.uwaterloo.ca/Projects/rendering/Papers/ (shadows graphics research papers)