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Discover From This Page & Topic: [] ai
 [] An AI-Box Experiment http://sysopmind.com/essays/aibox.html (philosophy experiment ai singularity)
 [] SOME PHILOSOPHICAL PROBLEMS FROM THE STANDPOINT OF ARTIFICIAL INTELLIGENCE http://www-formal.stanford.edu/jmc/mcchay69/mcchay69.html (philosophy ai science toread)
 [] Neural Network Tutorial http://www.ai-junkie.com/ann/evolved/nnt1.html (ai programming tutorial toread)
 [] I Chat, Therefore I Am... | Technology | DISCOVER Magazine http://discovermagazine.com/2007/brain/i-chat-therefore-i-am/article_print (language interesting ai humor)
 [] Analyzing the AI Bot Library from the Quake 3 Source Code — AiGameDev.com http://aigamedev.com/source/quake3-engine (quake programming code games)
 [] 11011110: Reweighting a graph for faster shortest paths http://11011110.livejournal.com/135302.html (algorithms algorithm programming ai)
 [] Simon Willison: A better way of entering dates http://simon.incutio.com/archive/2003/10/06/betterDateInput (javascript usability resources tools)
 [] Why is a raven like a writing desk? » Blog Archive » Concurrency in games http://www.elbeno.com/blog/?p=351 (games concurrency programming threading)
 [] Fast Delegates for Effective Game Logic in C++ — AiGameDev.com http://aigamedev.com/programming-tips/fast-delegates-game-logic (programming gamedev library code)
 [] Decision Trees http://www.autonlab.org/tutorials/dtree.html (statistics datamining data machinelearning)
 [] Assaulting F.E.A.R.'s AI: 29 Tricks to Arm Your Game — AiGameDev.com http://aigamedev.com/reviews/fear-ai (ai games gamedev reference)
 [] PyCV - A Computer Vision Package for Python Incorporating Fast Training of Face Detection http://www.ntu.edu.sg/home5/pham0004/pycv/ (python library algorithms vision)
 [] shogun | A Large Scale Machine Learning Toolbox http://www.shogun-toolbox.org/ (statistics datamining python tools)
 [] Arimaa - The next challenge http://arimaa.com/arimaa/ (games intelligence computing research)
 [] Singleton http://gregegan.customer.netspace.net.au/MISC/SINGLETON/Singleton.html (fiction sf ai scifi)
 [] SVD Recommendation System in Ruby - igvita.com http://www.igvita.com/2007/01/15/svd-recommendation-system-in-ruby/ (programming ruby algorithms svd)
 [] Chinook - World Man-Machine Checkers Champion http://www.cs.ualberta.ca/~chinook/ (games science programming checkers)
 [] conditional entropy@Everything2.com http://everything2.com/title/conditional%2520entropy (statistics datamining maths ai)
 [] Open Text Summarizer http://libots.sourceforge.net/ (algorithms language tools nlp)
 [] ONLamp.com -- Building Decision Trees in Python http://www.onlamp.com/pub/a/python/2006/02/09/ai_decision_trees.html (python algorithms tree tutorial)

 [] ORTS Homepage http://www.cs.ualberta.ca/~mburo/orts/ (games engine strategy opensource)
 [] Amit's Game Programming Information http://www-cs-students.stanford.edu/~amitp/gameprog.html (algorithms procedural aeroplane programming)
 [] Weka 3 - Data Mining with Open Source Machine Learning Software in Java http://www.cs.waikato.ac.nz/~ml/weka/ (datamining tools data java)
 [] Natural Language Processing Techniques in Prolog http://www.coli.uni-saarland.de/~kris/nlp-with-prolog/html/ (nlp books programming prolog)
 [] How my program passed the Turing Test http://www.compapp.dcu.ie/~humphrys/eliza.html (ai interesting computing humour)
 [] Spelling correction using the Python Natural Language Toolkit (nltk) - biais.org http://www.biais.org/blog/index.php/2007/01/31/25-spelling-correction-using-the-python-natural-langu ... (programming python spellcheck linguistics)
 [] Machine Learning (Theory) http://hunch.net/ (research machinelearning learning blogs)
 [] U B U W E B :: Racter :: The Policeman's Beard is Half Constructed (full text) http://www.ubu.com/concept/racter.html (literature writing fiction poetry)
 [] Interview: Valve Interview - ComputerAndVideoGames.com http://www.computerandvideogames.com/article.php?id=188076 (games gamedesign interview gamedev)
 [] Thinking Beyond Single Frame Decisions — AiGameDev.com http://aigamedev.com/discussion/beyond-single-frame-decisions (gamedev ai programming animation)
 [] Make Your Non-Player Characters Appear More Intelligent — AiGameDev.com http://aigamedev.com/design/make-characters-appear-intelligent (games usability design programming)
 [] Picalo: Data Analysis and Fraud Detection Toolkit http://www.picalo.org/ (datamining opensource python analysis)
 [] Lightweight Neural Network Ruby Extension | Moxley Stratton http://www.moxleystratton.com/article/lwneuralnet-ruby (science neuralnetwork ruby ai)
 [] The Behavior-Oriented Design of Modular Agent Intelligence — AiGameDev.com http://aigamedev.com/theory/behavior-oriented-design-modular-agent (gamedesign programming gamedev ai)
 [] Blended Technologies » Blog Archive » Machine Learning and Dragons - a Game http://www.blendedtechnologies.com/machine-learning-and-dragons-a-game/177 (programming python games algorithms)
 [] The dreams that stuff is made of » Fregl: an introduction to FRP http://luqui.org/blog/archives/2008/02/15/frp-and-parallelism/ (algorithms programming haskell gamedev)
 [] Bayes' Rule http://www.cs.ubc.ca/~murphyk/Bayes/bayesrule.html (statistics algorithms datamining coding)
 [] Understanding State Pattern in C++ http://www.codeproject.com/Kb/architecture/StatePatternBy_Sarath._.aspx (patterns programming code ai)
 [] Can a spam filter play chess? http://dbacl.sourceforge.net/spam_chess.html (chess programming interesting fun)
 [] Grand Text Auto » EP 7.2: Universe http://grandtextauto.org/2008/03/05/ep-72-universe/ (research generator ai)
 [] Inside Galcon: Python, Game Development and Artificial Intelligence — AiGameDev.com http://aigamedev.com/interviews/inside-galcon-python-ai (python programming gamedev games)
 [] Robots, mazes, and subsumption architecture http://www.ibm.com/developerworks/java/library/j-robots/?ca=dgr-lnxw57javarobot&S_TACT=105AG ... (programming software robotics ai)
 [] Game AI for Developers — AiGameDev.com http://aigamedev.com/ (programming games gamedev development)
 [] http://www.utdallas.edu/~herve/abdi.primer.pdf http://www.utdallas.edu/~herve/abdi.primer.pdf (reference text ai learning)
 [] Artificial Intelligence for Ruby :: ai4r http://ai4r.rubyforge.org/ (ruby ai opensource machinelearning)
 [] Backpropagation neural networks in ruby :: ai4r http://ai4r.rubyforge.org/neuralNetworks.html (datamining machinelearning intelligence ruby)
 [] BRUTUS: A Parameterized Logicist Approach http://www.rpi.edu/~brings/EVOL/evol6/node7.html (story research generator ai)
 [] unpaper 0.2 http://unpaper.berlios.de/ (scanning ocr windows projects)
 [] Arimaa - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Arimaa (games game ai intelligence)
 [] http://www.discover.com/june_story/cmachine.html http://www.lib.calpoly.edu/infocomp/modules/05_evaluate/WIC2a.html (computing design science article)
 [] Project Overview: perfectstorm - o/ http://erleuchtet.org/2008/03/project-overview-perfectstorm.html (opengl lisp games programming)
 [] U B U W E B :: Racter :: The Policeman's Beard Is Half Constructed http://www.ubu.com/historical/racter/index.html (literature writing books history)
 [] Clustering - Introduction http://www.elet.polimi.it/upload/matteucc/Clustering/tutorial_html/ (algorithms statistics programming tutorial)
 [] Statistical Data Mining Tutorials http://www.autonlab.org/tutorials/ (datamining algorithms statistics ai)
 [] PySCeS: the Python Simulator for Cellular Systems http://pysces.sourceforge.net/ (biology algorithms opensource research)
 [] Grand Text Auto http://grandtextauto.org/ (games writing culture design)
 [] Suttree; GrokItBot; A PyAIML and Bayesian instant messaging bot. http://www.suttree.com/code/GrokItBot/ (bot statistics coding python)
 [] SGI - MLC++: Home Page http://www.sgi.com/tech/mlc/ (library programming datamining computing)
 [] Inductive Logic Programming http://www-ai.ijs.si/SasoDzeroski/ILPBook/ (algorithms programming book research)
 [] Online papers on consciousness http://consc.net/online/ (philosophy reference psychology research)
 [] Developing Intelligence : Squealing and Blinking: An Analog Artificial Neural Network as Art http://scienceblogs.com/developingintelligence/2008/01/are_analog_artificial_neural_n.php (computing science intelligence art)
 [] Man-Computer Symbiosis http://groups.csail.mit.edu/medg/people/psz/Licklider.html (computing network sociology philosophy)
 [] Welcome to Pyke http://pyke.sourceforge.net/ (inference programming python logic)
 [] Simple Hierarchical Ordered Planner http://www.cs.umd.edu/projects/shop/ (planning ai programming software)
 [] A Field Guide to Genetic Programming http://www.gp-field-guide.org.uk/ (books programming algorithm genetic)
 [] ConceptNet http://web.media.mit.edu/~hugo/conceptnet/ (resources tool programming search)
 [] OpenCyc.org http://opencyc.org/ (ontology data ai resources)
 [] The Recursion King: Natural language conversations in Flash http://therecursionking.blogspot.com/2008/02/natural-language-conversations-in-flash.html (nlp games gamedev ai)
 [] ASPN : Python Cookbook : a simple genetic algorithm http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/199121 (python programming algorithms code)
 [] Overcoming Bias: Artificial Addition http://www.overcomingbias.com/2007/11/artificial-addi.html (math psychology philosophy ai)
 [] Boids (Flocks, Herds, and Schools: a Distributed BehavioralModel) http://www.red3d.com/cwr/boids/ (algorithms algorithm flocking science)
 [] Reasons the Age of Finite State Machines is Over — AiGameDev.com http://aigamedev.com/questions/fsm-age-is-over (ai programming games philosophy)
 [] Best of Game AI for Developers in 2007 — AiGameDev.com http://aigamedev.com/site/best-of-2007 (games programming ai articles)
 [] Open Problems « Apperceptual http://apperceptual.wordpress.com/2007/12/18/open-problems/#more-35 (ai research problems open)
 [] A Star Algorithm demonstrated with Python http://aisandbox.com/ (algorithms programming python ai)
 [] aima-python - Google Code http://code.google.com/p/aima-python/ (python ai algorithms programming)
 [] anothercastle.com | Rethinking A.I. http://anothercastle.com/rethinking-ai-378.php (programming ai toread article)
 [] STEIM Project Blog » Blog Archive » Phil Stearns / AANN :: a STEIM residency project report :: http://steim.org/projectblog/?p=114 (ai electronics computing art)
 [] /aiCAPTCHA : CAPTCHA Comment Spammer http://www.mperfect.net/aiCaptcha/ (security captcha spam hack)
 [] Artificial Intelligence (AI) Beats Human Intelligence on Yahoo Answers Social Networking Site http://www.prweb.com/releases/Buddhabot/Answers/prweb418515.htm (ai philosophy intelligence future)
 [] Longbow Web Page http://liquidnarrative.csc.ncsu.edu:16080/longbow/index.html (design programming tool code)
 [] GREYCstoration http://www.greyc.ensicaen.fr/~dtschump/greycstoration/index.html (opensource photography photoshop free)
 [] KurzweilAI.net http://www.kurzweilai.net/meme/frame.html?main=memelist.html?m=4%23655 (singularity interesting science programming)
 [] Two AI Pioneers. Two Bizarre Suicides. What Really Happened? http://www.wired.com/techbiz/people/magazine/16-02/ff_aimystery?currentPage=5 (suicide ai creepy artificial)
 [] Make3D --- convert your image into 3d http://make3d.stanford.edu/ (graphics photography photo convert)
 [] The Semantic Indexing Project http://www.knowledgesearch.org/ (search opensource research indexing)
 [] AARON: A Product of Kurzweil CyberArt Technologies http://www.kurzweilcyberart.com/ (art software screensaver generator)
 [] OpenSteer http://opensteer.sourceforge.net/ (opensource graphics free game)
 [] Calais - Overview http://www.opencalais.com/ (programming api webservices semantic)
 [] The Coming Technological Singularity http://accelerating.org/articles/comingtechsingularity.html (singularity future intelligence society)
 [] Paradigms of AI Programming Source Code http://www.norvig.com/paip/README.html (lisp programming ai scheme)
 [] The Trouble with the Turing Test http://www.thenewatlantis.com/archive/11/halpern.htm (science toread turingtest essays)
 [] How To Tell Stuff To A Computer http://www.tellstuff.com/ (ai semanticweb science xml)
 [] Netflix Update: Try This at Home http://sifter.org/~simon/journal/20061211.html (programming database algorithm netflix)
 [] SL4 Mailing List http://www.sl4.org/ (transhumanism singularity geek tech)
 [] LEAF project -- Home Page http://leafproject.org/ (robotics project programming ai)
 [] Kevin Kelly -- Out of Control http://www.kk.org/outofcontrol/ (emergence complexity technology biology)
 [] Component Analysis - ComponentAnalysis http://www.componentanalysis.org/wiki/index.php/Component_Analysis (library programming text code)
 [] John Koza Has Built an Invention Machine http://www.popsci.com/popsci/science/0e13af26862ba010vgnvcm1000004eecbccdrcrd.html (transhumanism future engineering inventions)