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 » Raph’s Website » Project Horseshoe: Influences http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/
 » molotov.nu - Game Graphics http://www.molotov.nu/?page=graphics
 » Games Play Game PC Game Demos - ManifestoGames.com | ManifestoGames.com http://www.manifestogames.com/
 » Procedural Content Generation: Main Page http://pcg.wikidot.com/
 » Amit’s Game Programming Information http://www-cs-students.stanford.edu/~amitp/gameprog.html
 » Raph’s Website http://www.raphkoster.com/
 » Game Development news with Develop - www.developmag.com http://www.developmag.com/
 » GameArchitect.net http://gamearchitect.net/
 » The Spriters Resource http://spriters-resource.com/
 » Sumea:Launchpad. Australian and New Zealand games developer website http://www.sumea.com.au/
 » Chipmunk in Main http://wiki.slembcke.net/main/published/Chipmunk
 » IGDA - International Game Developers Association http://www.igda.org/
 » Insomniac Games :: R&D http://www.insomniacgames.com/tech/techpage.php
 » ...on pampers, programming & pitching manure http://www.kimpallister.com/
 » RE: The Game Loop [The Night School] : Near-Time http://nightschool.near-time.net/news/2008/3/10/re-the-game-loop
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Discover From This Topic & Page:  [] Raph’s Website » Project Horseshoe: Influences http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/
 [] Virtual Worlds Review http://www.virtualworldsreview.com/ (secondlife mmorpg simulation research)
 [] Independent Gaming http://indygamer.blogspot.com/ (games blog indie freeware)
 [] Terra Nova http://terranova.blogs.com/ (games mmorpg blog gamedev)
 [] Raph’s Website http://www.raphkoster.com/ (games mmorpg design gaming)
 [] The Flash Blog http://www.theflashblog.com/ (flash blog actionscript tutorials)
 [] Game Maker http://www.gamemaker.nl/ (games programming tools development)
 [] How to Prototype a Game in Under 7 Days http://www.gamasutra.com/features/20051026/gabler_01.shtml (games programming gamedesign gamasutra)
 [] ROBLOX http://www.roblox.com/ (free downloads windows gaming)
 [] gamedevmap http://www.gamedevmap.com/ (games gamedev reference maps)
 [] Inside Second Life's Data Centers - Technology News by InformationWeek http://informationweek.com/news/showArticle.jhtml?articleID=197800179 (secondlife architecture hosting games)
 [] Habitat Chronicles http://www.fudco.com/habitat/ (games design community blog)
 [] Mod DB - Play something different http://moddb.com/ (mods games resources design)
 [] A History of Electronic Arts http://gamasutra.com/features/20070216/fleming_01.shtml (history business games videogames)
 [] Books For Everyone In the Game Industry http://www.next-gen.biz/index.php?option=com_content&task=view&id=3962&Itemid=2 (games books gamedesign gamedev)
 [] Gamasutra - Feature - "Proof of Learning: Assessment in Serious Games" http://www.gamasutra.com/features/20051019/chen_01.shtml (games research education assessment)
 [] Games * Design * Art * Culture http://www.costik.com/weblog/ (games culture videogames gaming)
 [] Game Industry Jobs http://www.gamasutra.com/php-bin/jobs_display.php (jobs games search animation)
 [] IRC Chat on Games and Art http://www.costik.com/weblog/2006/10/1025-chat-are-games-art.html (games art gamedesign irc)
 [] Gamasutra - Building A Successful Game Business: The People http://www.gamasutra.com/view/feature/1502/building_a_successful_game_.php (business gamedev games development)
 [] Lego MMO Revealed - Kotaku http://kotaku.com/gaming/legos/lego-mmo-revealed-241626.php (mmorpg lego game games)
 [] Lost Garden: "Content is Bad" http://lostgarden.com/2007/02/content-is-bad.html (design games business art)
 [] Nintendo WiiWare - original content on Wii Shopping Channel http://press.nintendo.com/articles.jsp?id=12571 (wii games gamedev gamedesign)
 [] Lost Garden http://lostgarden.com/ (games blog blogs design)
 [] Five Prescriptions for Viral Games http://www.gamasutra.com/features/20070320/radoff_01.shtml (games viral gamedesign gamasutra)
 [] Game Design Documents http://www.ihfsoft.com/designdocuments.htm (gamedesign design games reference)
 [] What About Flash? Can We Really Make Games With It? http://www.drizzle.com/~scottb/gdc/flash-paper.htm (flash gamedev development game)
 [] XEODesign http://www.xeodesign.com/about.html (design games gamedev gaming)
 [] The Restaurant Game Project http://web.media.mit.edu/~jorkin/restaurant/ (collaboration games research geek)
 [] Prairie Games, Inc - Home http://www.prairiegames.com/ (games indie mmorpg software)
 [] XNA Team Blog http://blogs.msdn.com/xna/default.aspx (games blog gamedev design)
 [] Veiled power http://www.youhaventlived.com/qblog/2007/QBlog240607B.html (wow gaming funny games)
 [] Worlds In Motion http://www.worldsinmotion.biz/ (blog virtualworlds game games)
 [] Halo 3: How Microsoft Labs Invented a New Science of Play http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo (research testing games bungie)
 [] Costikyan on "Prestige Games" http://www.costik.com/weblog/2006/11/why-are-there-no-prestige-games.html (games gamedesign gamedev business)
 [] Ruby Twitter Gem http://addictedtonew.com/archives/187/ruby-twitter-gem/ (twitter ruby gem programming)
 [] VirginWorlds.com - Exploring Massively Multiplayer Games http://www.virginworlds.com/pg.php?n=5807 (games gamedev mmorpg lists)
 [] VGChartz.com | Video Games, Charts, News, Forums, Reviews, Wii, PS3, Xbox360, DS, PSP http://vgchartz.com/ (games sales microsoft statistics)
 [] Torque Game Builder http://garagegames.com/products/torque/tgb/ (games gamedesign education seniorproject)
 [] Games from Within: The Quest for the Perfect Build System (Part 2) http://www.gamesfromwithin.com/articles/0509/000100.html (programming build development tool)
 [] Gamasutra - Features - "Applying Risk Analysis To Play-Balance RPGs" http://www.gamasutra.com/features/20030611/carpenter_01.shtml (mmorpg gamedev geek analysis)
 [] Project Horseshoe, 2006, report, section 5 http://www.projecthorseshoe.com/ph06/ph06r5.htm (games design business gamedev)
 [] AiLive http://www.ailive.net/ (gamedev edtech ai programming)
 [] ...on pampers, programming & pitching manure http://www.kimpallister.com/ (games gamedev blog casualgames)
 [] Raph Koster's Home Page http://www.raphkoster.com/gaming/moore.shtml (design mmorpg games creativity)
 [] DevMaster.net - Engines Listing http://www.devmaster.net/engines/list.php (engines programming graphics libraries)
 [] Design Document: Play With Fire http://gamasutra.com/features/20070220/bateman_01.shtml (document design gamedesign development)
 [] U.S. Copyright Office - Games http://www.copyright.gov/fls/fl108.html (law games copyright legal)
 [] The Anatomy of a Design Document, Part 1 http://www.gamasutra.com/features/19991019/ryan_01.htm (gamedesign games design programming)
 [] Develop Freeware Xbox 360 Titles http://www.costik.com/weblog/2006_08_01_blogchive.html#115630192989880482 (games gamedev)
 [] Xbox Live Arcade GM quits, joins PopCap http://www.joystiq.com/2007/02/08/xbox-live-arcade-gm-quits-joins-popcap/ (games gamedev joystiq popcap)
 [] Welcome to Flow in Games http://www.jenovachen.com/flowingames/designfig.htm (games design gamedev game)
 [] Rebel Monkey: The Evolution of Casual Games http://www.rebelmonkey.com/ (games jobs game gaming)
 [] Rumor: Nintendo of America moving; SF and NYC are options http://www.joystiq.com/2007/05/04/rumor-nintendo-of-america-moving-sf-and-nyc-are-options/ (games realworld jobs joystiq)
 [] Adventure II - Limited Edition http://www.atariage.com/store/index.php?main_page=product_info&products_id=334 (adventure games gamedesign awesome)
 [] Raph’s Website » The game without treadmills http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/#more-1130 (games design mmorpg gamedev)
 [] Vanguard Diplomacy http://www3.telus.net/SpirosB/Vanguard/Diplomacy.htm (games mmorpg gamedev vanguard)
 [] Bret Terrill's Notes From A Startup: Puzzle Pirates v. Club Penguin http://www.bretterrill.com/2007/05/puzzle-pirates-v-club-penguin.html (games interesting business gamedev)
 [] SOFTIMAGE::Education::Pricing::For Students and Teachers http://www.softimage.com/education/educational_pricing/students_and_teachers/default.aspx (gamedev)
 [] First Steps of Flash Game Design > Flash Limitations http://www.adobepress.com/articles/article.asp?p=30431&seqNum=4&rl=1 (flash gamedev)
 [] Ogre Forums :: View topic - (Submitted) Softimage XSI Plugin Proposal http://www.ogre3d.org/phpBB2/viewtopic.php?p=193881&sid=d9251affe7812d15afebc4faa8adc21f (xsi gamedev softimage ogre)
 [] Obscure http://www.obscure.co.uk/blog (games business gamedev)
 [] Online game sales to triple in four years, says analyst report http://arstechnica.com/news.ars/post/20061116-8238.html (gamedev)
 [] Ogre Forums :: View topic - Action-Adventure game for a Greek Museum http://www.ogre3d.org/phpBB2/viewtopic.php?t=24251 (games education gamedev)
 [] Massively Multi-Player Game Development: Why VCs don't invest in Games. http://hardcodedgames.com/mmpgamedev/2005/09/why-vcs-dont-invest-in-games.html (games mmorpg business gamedev)
 [] Shanghai Beauty http://www.ye-brothers.com/3danimation_shanghai.htm (games art gamedev)
 [] Gamasutra.com - Learning New Moves: AiLive's Wei Yen Teaches Wii New Tricks http://www.gamasutra.com/features/20061120/sheffield_01.shtml (edtech gamedev ai)
 [] Raph’s Website » Project Horseshoe: Influences http://www.raphkoster.com/2006/11/10/project-horseshoe-influences/ (games design gamestudies philosophy)
 [] Spot On: The US Army's There-based simulation - PC News at GameSpot http://www.gamespot.com/news/2004/04/21/news_6093860.html (games simulation gamedev)
 [] Zen of Design»Blog Archive » Designing for Hand-Me-Downs http://www.zenofdesign.com/?p=885 (games mmorpg blog gamedev)
 [] Black & Green Games http://www.blackgreengames.com/bti.html (games rpg gamedev)
 [] The History of (Video) Games http://www.gamespot.com/gamespot/features/video/hov/ (games gamespot history seniorproject)
 [] The Devil's Game Design Tips http://interactive.usc.edu/members/ekennerly/2006/11/the_devils_game_design_tips.html (funny gamedesign gamedev game)
 [] Sony expects to resolve PS3 shortages by May http://www.reuters.com/article/technologyNews/idUSN2724062920070228 (funny games reuters gamedev)
 [] "Minus World" By Bill Mudron & Anne Moloney http://www.moderntales.com/comics/minusworld.php (funny games webcomics gamedev)
 [] GDC 2007: Game Publishers Rant About Industry from 1UP.com http://www.1up.com/do/newsStory?cId=3157818 (games wii gdc gamedev)
 [] Deeply Random Thoughts http://www.mxac.com.au/drt/Choice.htm (games gamedesign mud gamedev)
 [] Romanticism in Video Games http://www.joystiq.com/2006/09/02/game-designers-stuck-being-romantic/ (games gamedev)
 [] Upstart Video Game Publisher to Focus on Small Developers http://www.nytimes.com/2007/02/12/technology/12videogame.html?ex=1328936400&en=355ec5b10933eab7& ... (games nytimes gamedev)
 [] game developers in Hong Kong http://gamedevmap.com/index.php?tool=location&query=Hong%20Kong (realworld jobs aftercollege hongkong)
 [] Why there won't be a System Shock Retronauts http://www.1up.com/do/blogEntry?bId=7985107&publicUserId=5379721 (games rants jeremyparish gamedev)
 [] Retronauts Catches 'Em All http://www.1up.com/do/newsStory?cId=3158533 (games podcasts audio gamedev)
 [] Advice for GDC http://www.igda.org/Forums/showthread.php?s=94010dda1f1c98712a2fa0a0f4d32a64&threadid=20458 (games realworld jobs aftercollege)
 [] Information Wants to Cost a Buck http://www.costik.com/weblog/2007/03/information-wants-to-cost-buck.html (games copyright books film)
 [] Peggle: How a Spark Started a Fever http://www.gamezebo.com/2007/03/peggle_how_a_spark_started_a_f.html (games peggle gamedesign popcap)
 [] My (Tentative) GDC 2007 Schedule http://www.gdconf.com/schedule/user_view.php?id=202 (games realworld gamedesign awesome)
 [] Raph Koster forms new MMOG company http://biz.gamedaily.com/industry/feature/?id=14765 (games gamedev mmog)
 [] In the Games Biz, Winners Start Low http://www.washingtonpost.com/wp-dyn/content/article/2006/12/02/AR2006120200293.html (games jobs business gamedev)
 [] Make Games For $100 Laptop, Help Kids http://blog.wired.com/games/2007/02/make_games_for_.html (games tech gamedev seriousgames)
 [] Mac Rumors: Apple TV A Gaming Platform? http://www.macrumors.com/2007/02/08/apple-tv-a-gaming-platform/ (games ipod popcap tech)
 [] Nichol Bradford: Speaking out for games http://igda.org/articles/nbradford_speaking.php (games awesome education gdc)
 [] On The Ownership Of Student Games http://www.gamesetwatch.com/2007/05/on_the_ownership_of_student_ga.php (games gamesetwatch gamedesign education)
 [] Apple Embraces Casual Gaming http://www.businessweek.com/technology/content/feb2007/tc20070209_857229.htm?chan=top+news_top+news+ ... (games ipod stupid iphone)
 [] f8 08 http://www.facebook.com/f8 (games facebook gamedev software)
 [] San Francisco Postmortem http://www.unknownworlds.com/postmortem (realworld gamedesign jobs gamedev)
 [] A tangle http://www.mxac.com.au/drt/Tangle.htm (games gamedesign mud gamedev)
 [] EXITILUS http://prrsteam.mrdek.com/exitilus.html (bbs gamedev gaming)
 [] FMud http://bc-dev.net/projects/fmud/ (programming freeware gamedev muds)
 [] dxPython http://dxpython.pythonworld.net/Direct3D/ (windows libraries programming directx)
 [] Gamasutra - Understanding Free-To-Play: Nexon's Min Kim Speaks Out http://www.gamasutra.com/view/feature/3617/understanding_freetoplay_.php (games business maplestory microtransactions)