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Discover From This Page & Topic: [] play
 [] TosPom http://www.ok.sfc.keio.ac.jp/tospom/ (photography games design hci)
 [] fizzbang: An Inspiring Game Rant http://fizzbang.livejournal.com/298990.html (arg games gamedesign future)
 [] New ARG's Special Sauce? McDonald's http://www.wired.com/entertainment/theweb/news/2008/03/mcdonalds_arg (arg games videogames mcdonalds)
 [] STORK BITES MAN: At The Experimental Playground, Ya know http://storkbitesman.blogspot.com/2007/07/experimental-playground-ya-know.html (children design play playgrounds)
 [] I have seen the future of online education and it is PMOG at EdTechPost http://www.edtechpost.ca/wordpress/2008/03/17/pmog-browser-based-learning-games/ (games elearning education browser)
 [] Pervasive urban gaming: count me out, and in [Click opera] http://imomus.livejournal.com/353140.html (momus future human arg)
 [] Will Wright: Will Wright Wants To Control Your Miniature Worlds http://io9.com/359655/will-wright-wants-to-control-your-miniature-worlds (videogames storytelling scifi games)
 [] Snug & Outdoor - The Experimental Playground http://www.snugandoutdoor.co.uk/EP1.html (children design play playgrounds)
 [] Terra Nova: Human Data as a Playfield: The Passively Multiplayer Online Game http://terranova.blogs.com/terra_nova/2008/03/human-data-as-a.html (browser games design social)
 [] Fun, New SWINXS Encourages Fitness, Robotic Subservience -- Daddy Types http://daddytypes.com/2008/02/22/fun_new_swinxs_encourages_fitness_robotic_subservience.php (games children play rfid)
 [] Kingsmen Shakespeare Company http://www.kingsmenshakespeare.org/ (event play shakespeare)
 [] Christine: Jane McGonigal on Why Gamers Are Happier Than You http://www.christine.net/2008/03/jane-mcgonigal.html (games arg sxsw happiness)
 [] Games Without Frontiers: Frag With a Friend for Ultimate Fun http://www.wired.com/gaming/gamingreviews/commentary/games/2008/03/gamesfrontiers_0324?currentPage=a ... (videogames social gaming society)
 [] Second order design and play in A Pattern Language (Leapfroglog) http://leapfrog.nl/blog/archives/2008/03/02/second-order-design-and-play-in-a-pattern-language/ (christopheralexander apatternlanguage social socialnetworks)
 [] Why We Banned Legos - Volume 21 No. 2 - Winter 2006 - Rethinking Schools Online http://www.rethinkingschools.org/archive/21_02/lego212.shtml (psychology power kids education)
 [] XEODesign: The 4 Fun Keys http://www.xeodesign.com/whyweplaygames.html (psychology games research usability)
 [] Will Work for Magic: Creativity and Play at SXSW (Global Moxie) http://globalmoxie.com/blog/sxsw-2008-work-as-play.shtml (creativity psychology jimcoudal motivation)
 [] BallDroppings http://www.balldroppings.com/ (design sound audio experimental)

 [] Blackbeltjones/Work: » Siege Engines, Mother-boxes, Stub-makers and Iceberg-ticklers http://www.blackbeltjones.com/work/2008/04/05/siege-engines-mother-boxes-stub-makers-and-iceberg-tic ... (mattjones learning invention design)
 [] Book Review - Ground-up City. Play as a Design Tool - we make money not art http://www.we-make-money-not-art.com/archives/2008/02/010-publishers-say-groundup-ci.php (play design architecture urbanism)
 [] Becta Government & partners - Research - Introduction - Emerging technologies for learning: volume ... http://partners.becta.org.uk/index.php?section=rh&rid=14850 (mobile trends google research)
 [] publishers: Ground-up City. Play as a Design Tool http://www.010publishers.nl/catalogue/book.php?id=602 (children urban theory learning)
 [] Shall we play a game? (kottke.org) http://www.kottke.org/08/02/shall-we-play-a-game (children learning parenting kottke)
 [] High-End Auction Therapy, Maybe: Renata Mueller's Therapeutic Toys -- Daddy Types http://daddytypes.com/2008/02/06/highend_auction_therapy_maybe_renata_muellers_therapeutic_toys.php (toys history therapy glvo)
 [] Play Journal: New Labour's plan for children's play http://theplayethic.typepad.com/play_journal/2007/12/new-labours-pla.html (uk children games policy)
 [] Phun - 2D physics sandbox http://www.acc.umu.se/~emilk/ (fun games physics science)
 [] collision detection: Study: Gamers actually enjoy dying in first-person-shooters http://www.collisiondetection.net/mt/archives/2008/02/_two_years_ago.html (psychology gaming games gamedesign)
 [] Architecture - Children’s Playgrounds - New York Times - review of “Designing Modern Childhoods: http://www.nytimes.com/2008/03/16/arts/design/16shat.html?ex=1363320000&en=cd7bc75d1bbca9fe& ... (children history culture lcproject)
 [] LEGO-touch for iPhone and iPod Touch http://www.core77.com/blog/object_culture/legotouch_for_iphone_and_ipod_touch_9199.asp (iphone interactivity lego applications)
 [] Life Without Buildings: Folk Football and Baseball Urbanism http://lifewithoutbuildings.net/2008/02/folk-football-and-baseball-urbanism.html (games football culture baseball)
 [] Game Maker Profile: area/code http://www.businessweek.com/innovate/content/mar2008/id20080324_325860.htm (experience gaming games sharkrunners)
 [] Biologist EO Wilson Says Soccer Moms Are Natural History’s Enemy http://blogs.discovermagazine.com/betterplanet/2008/03/27/biologist-eo-wilson-says-soccer-moms-are-n ... (children education nature experience)
 [] ALAVs http://www.alavs.com/ (technology art geek projects)